How COVID-19 changed computer science education – BCS

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13 January 2022
The global pandemic has forced lecturers and academics to transform how computer science is taught. Discover how they’re using innovative technology and techniques during lectures which may be distributed across the world.
‘The flipped classroom model has now become commonplace during the pandemic. During the pandemic, it was paramount to redesign curricula to facilitate online and face-to-face teaching.’
The emergence of the COVID-19 pandemic has affected both staff and students within higher education. The Advance Higher Education Academy (AHEA) during the pandemic has supported academics in enhancing their pedagogical practices. The AHEA offers a teaching qualification called Postgraduate Certificate in Academic Practice (PGCAP) or PGCert and awards the Fellowship of the Higher Education Academy (FHEA) after successful completion of PGCAP. PGCAP assists academic staff to improve their teaching skills by reflecting on their teaching practice, evaluating their teaching methodology and considering enhancements to their current teaching approach.
UK academics must complete this qualification before being confirmed in post. It comprises four modules, three related to teaching and one focused on actioning research into education. With the advent of the COVID-19 pandemic, teaching a module has become particularly challenging, especially when it has to be done online, and students are scattered across various locations. One particularly challenging aspect of the new way of teaching is to keep students engaged. Therefore, the content of PGCAP must be adapted and changed to fit the new online setup and the challenges brought by the COVID-19 pandemic.
It is now more important than ever for PGCAP to support academics to teach students both face-to-face and online, using the latest tools and technologies. In this article, we discuss how PGCAP helps new academics to improve their blended delivery. The pandemic is an opportunity for higher education to reform their current teaching delivery by including online and face-to-face teaching as a part of the curriculum. PGCAP encourages academics to adopt technology-oriented teaching techniques (e.g., gamification) to enhance the delivery of their module via face-to-face and online mediums. Hence during the pandemic, pedagogy has been enhanced by the adoption of the following:
During this pandemic, online teaching platforms have played a crucial role, where content has been delivered using platforms such as Microsoft Teams, Zoom, Google Meet and Blackboard Collaborate. In addition, online quizzes (Kahoot or Mentimeter) have also played a key role and have been used at different stages of an online session:
On the other hand, relying on too many unnecessary Mentimeter quizzes can lead to students losing interest. Hence, this should be used with care. The online teaching platforms also facilitated lab exercises and coursework (e.g. coding based group projects). For group projects, this enabled students to interact and engage with each other while making teams despite being in various geographical locations. Virtual Learning Environment (VLE) tools such as online pools on Moodle can be used to perform this function.
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Various drop-in sessions were also scheduled to replace on-campus tutorials to solve student’s queries; this gave an opportunity to introverted students to ask questions, typing via the chat facilities available within the mentioned online platforms.
The interaction was instant for both the students and the teaching team, but required meticulous planning to facilitate this for classes over 200 students. Solving students’ problems fast helps their confidence as well as improves the satisfaction rate of the teaching module.
The flipped classroom model has now become commonplace during the pandemic. It has allowed teachers to utilize various resources to improve their teaching practice. This includes (but not limited to): Kahoot or Mentimeter based quizzes, short videos or podcasts to introduce a topic, a case study for Problem Based Learning (PBL), solving problems during the live session, animated PowerPoint presentations, team-based group activity such as ‘think pair and share’ activity to enable teamwork, annotated exemplar and demonstrating concepts using various online games.
Below are some examples of good practices:
During the pandemic, it was paramount to redesign curricula to facilitate online and face-to-face teaching. The curricula were redesigned in such a way that it also fulfilled all the Intended Learning Outcomes (ILOs) of modules given a ‘flipped’ classroom approach.
During the pandemic, various techniques have been successfully used and implemented. Still, various challenges remain:
In this article, we discussed the change in teaching from pre-COVID era to post-COVID. Furthermore, the positive influence of PGCAP on the implementation of flipped classroom teaching was discussed, and we shared some good practices. We hope that this article will help higher education teachers to improve their teaching practice.
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